This article is called "Web: Today’s Technologies" and is written by Jennifer Groff and Jason Haas.
This article is about different web games and activities that can be used by students in the class room. Many students under 18 years of age have a facebook account, have played world of Warcraft, or Second Life. These are a few examples of the leading tech innovations that are around today. Facebook Is the most popular technology innovation right now and is connecting friends, new people meeting, and has followers joining groups around topics of their interest. “The researchers at MIT’s Education Arcade have dedicated themselves to understanding the potential benefits of these technologies to students and teachers and to helping schools implement these technologies in ways that make sense.” Many teachers feel that video games would be disruptive to a class but students can use these video games as tools to learn in a more creative way. For example, a computer game called Ayiti can be played and how it is played is the students are introduced to a family on the island of Ayiti and must help them make decisions about work, education, community building, personal purchases and health care that may improve their lives. The article states that “This is the best situation, because you and the kids become partners in learning.” Both the student and the teacher will be learning in this situation because it is a new style of teaching and is being tested right now in schools slowly but surely.
This article sounds fun, yet challenging and since this is an open-ended activity sometimes that comes with problems. Every teacher should give these techniques a try because students gain deeper conceptual knowledge of what they are learning. Another cool idea for a tech game in the classroom is Muzzy Lane’s Making History and it is geared toward older students. In this game, students role play to take on significant challenges and face world leaders in WWII. This one would be very fun and the students would get a chance to learn more about which countries fought in different wars and who their leaders were. It will give students a more hands on approach to the war and make them feel as though they were part of it. I am going to try and incorporate one of these intellectual games in to the classroom because I see the benefits that it has brought some students within the article. I will try out one of the tech games with some friends or fellow colleagues first to see if it will be fun and able for my students to conquer and then I will incorporate it slowly to the class and we will work on it once or twice a week in the computer room that is offered to us. The children will even have access to the game at home if they want but the service may be a little pricey depending on which game we end up playing. I hope my future students will appreciate this unique teaching technique when used in my classroom.
Using Online Learning Effectively
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This article is called "The New Gold Rush: Establishing Effective Online
Learning Policies" By Ferdi Serim and it is from September/October 2007.
The artic...
16 years ago

Ashley,
ReplyDeleteI read this article a few weeks ago and was surprised by how many intellectual computer games are available to students today. I too hope to offer this form of learning to my students, as it helps students problem solve, collaborate and evaluate consequences. I feel that price will always be an obstacle that we as future teachers will have to overcome; however the benefits of using these computer games will be amazing.
I also had the chance to read this article a couple weeks ago and I learned a lot about using computer games in the classroom. I also believe that they can be very beneficial and allow for the students to experience situations that would normally not be possible. However, in the end I think the cost will always be an issue and I hope these funds will become available to us in the future.
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